![]() Sorry if this is a bit rambling and incomprehensible, I wrote this at around 1AM after a few matches of Nexuiz. It's altogether a different game, not one I like, but ones that others like. ![]() Many of the weapons were also either tweaked or completely reworked, mostly giving the game a more sort of 'casual' feel, which doesn't draw from the same demographic as Xonotic does, despite them branching from the same game. This makes maps smaller, but the maps already had to be smaller to accommodate for the missing laser, which results in pretty damn small maps. This lowers the entry level and general skill ceiling, as any player can get an automatic Strength, infinite ammo, or invincibility, which boils down to simple luck of the draw. Nexuiz has 'random mutators' which dynamically change the game. This considerably lowers the skill ceiling right out of the gate, as part of the skill involved in Xonotic is learning to work the laser to engage and move around. The laser was basically their answer to rocket jumping, as a low-damage high-knockback weapon that also could be used on the self. The laser has completely been removed in Nexuiz. There are a few key differences between Xonotic and Nexuiz: Then, through some details I'm not exactly clear on, the rights somehow got sold to Illfonic to make the game now known as Nexuiz, and the developers of the original Nexuiz made their own little fork/remake known as Xonotic. The gist of it is that Nexuiz used to be an open source arena shooter based off of the Quake engine, one that I happened to enjoy quite a bit. For the uninitiated, Nexuiz and Xonotic are intertwined in a very close way.
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